Monday, November 11, 2013

wk12 Maya Modeling Final Phase

So here is a render of a chest i made with a torch that is suppose to be on a light source. I think the light was a little off, making it darker than it was meant to be. However, my chest is nice and lit up around the corner.

Another render of a different chest, that is more of a close up and clearer shot. You can't really see the chest too well, but the lock is much nicer close up when it. I spent a lot of time trying to make it as good as possible, but the shapes didn't go together very well.

 A close up render of a door in a hallway, not much to explain here.
 These are columns that I made to have in the corners of dead ends. They populate all the dead ends and a few extra corners. I also have a much better picture of the torch, showing how it is inside the light source so looks like the fire is emitting the light.
This is the overall picture of my maze, showing the columns and the other pieces I have added to the maze.

2 comments:

  1. Awesome job, really like the chest and the pillars that you added. Gives it a cool older and castle feel to the maze.

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  2. very nice touches. broken wall textures and props add to the story and break up the scene better. still dim the initial light source, and adjust your point lights color and intensity to make it feel like the torches are lighting the room. also think about some paint effects like vines on the wall or something.

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