Wednesday, November 6, 2013
wk11 Maze Texture Concept Phase
Since my maze is going to be based off of a castle, I had to think of games that had castles in them, as well as showed the inside of the castle. First I came up with assassin's creed, which had a lot of open castles and windows that let in a lot of light. This is something I like because I wasn't planning to make a horror type of maze so more light isn't bad. Then I went to Dark Souls and looked at how it had many high roofed hallways lit with torches to create a lot of shadows that created an ominous feeling. Next was the Wolfenstein, where it had a nice stone hallway that was lit by torches. These looked very good because the roof was also low, creating a much better looking environment that the dark souls level. The final picture in the bottom right is a picture I found while looking at Wolfenstein but is from a game called pin dark, which is something I haven't heard of before, but the game looked prefect for what I was looking for. It is a stone maze with columns and torches that give off a mythical light, which I am much more interested in than normal fire light. It gives me ideas to use a much more mythical atmosphere to my maze and gives me creative ideas for decorations that show magical creatures once traveled those grounds.
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