When i was going to animate this, I only had a few different options to animate, the characters, the "Press Start to Begin" and the background. Meanwhile the majority of the image was static, as in the buildings, so I had to make due. I began by making the words blink in and out which I did by changing the opacity as time went on. Then I focused on the background, which was the smoke and the moon. I slowly moved the smoke back and forth but I don't think it's that noticeable. The Moon is moving in one movement and as I slide it across the screen, I added more starts to make it seem like the night was going. Finally I came to the character. I wasn't sure about how I was going to get them t move fluidly, so I decided to just wing it and changed their position multiple times. I like how this turned out because I was able to move them on and off screen, to go between buildings, and end up back where they started. The only problem was that the characters are static as they moving, which is a little disorienting, but I still like the overall concept. When I become better at animating, I'll come back adn make this look better and more fluid.
Monday, September 30, 2013
Wednesday, September 25, 2013
wk05 Title Screen phase one
While working on my title screen for Lexington (shortened title of Lexington Corner) Where the title is the billboard of the first factory that the city got it's name after. I plan on animating the two characters to have slight bobs to give the motion of breathing. I also plan on animating the moon to move across the sky very slowly and having the starts blink in and out as time goes on. The smoke will slowly move along with the lighting slowly changing since it is suppose to represent a fire burning in the background. The press start to begin will also slowly look like it's moving closer and farther away by adjusting the drop shadow. I might also add some fire in some of the windows and have those move, but i am unsure right now. Another thing i might do is have the Beast jump between buildings, maybe show up at another place or even in a window and look up at Lexon. Lexon could also look towards the moon and howl at it.
Tuesday, September 24, 2013
wk04 Mood Board Final Phase
Due to my poor decision making, I forgot to save all of my images as photoshop files so i decided to instead create a new image that combined all of my previous images into one larger one using my mood board for my game. using basic grayscale for the environment gives off a feeling of a city that is in dark times and dirty with smoke and smog. I also plan on then contrasting the background with the characters, so it is easy to see them in on the overworld map. Using any color that is on the brighter/ lighter side will allow the character to stand out in the world and gives me alot of options to use different colors. I was trying to do several different things to pull all of the images together in a nice and complied way that worked well together including a bulliten board and a newspaper, but in the end, I decided to go with a black and white back drop while having the different topics pop out using a blue background.
Wednesday, September 18, 2013
wk04 Mood Board Concept Phase
Looking at this poster of The Legend of Zelda Ocarina of Time, I feel like there is a good mix between the forest colors, the greens and the golden color, with the lighter colors, the brighter yellow and the tan. This mixture provides good contrast and makes each color really stand out and form a overall picture full of smaller details, like the dark green leaf border surrounding the light green backdrop.
First off, the major change I want to make with this image is the dark cloak on the main character. I would want to make it the blue color with the golden accents, because I feel like that brings the character out of the environment due to contrast. Besides that, I like how the title, surrounded in blue with the outside glow really makes it pop and standout with how it isn't exactly hidden within the image.
The colors of the setting will be simple, white and gray buildings with black or dark blue roofs. the signs and writing in the city will be blue and gold, which are the city states colors. Overall, I like the simple color scheme of the setting and I'm satisfied with the colors.
I didn't realize when I made this that the color of the writing is off, and it would more likely be golden like the text unlike the weird off green I currently have. Like I said before, I plan on changing the color of the main protagonist's outfit to blue and gold, to match the color of City-states colors, since he is in the military. The colors of the antagonist fit well with the game, since I want the characters to pop in the environment, since they want to stand out in the white city.
The color of the technology is simple, with either the light or dark colors of steel and the different colors of wood for the grips of guns. meanwhile, the swords would have black leather handles.
First off, the major change I want to make with this image is the dark cloak on the main character. I would want to make it the blue color with the golden accents, because I feel like that brings the character out of the environment due to contrast. Besides that, I like how the title, surrounded in blue with the outside glow really makes it pop and standout with how it isn't exactly hidden within the image.
The colors of the setting will be simple, white and gray buildings with black or dark blue roofs. the signs and writing in the city will be blue and gold, which are the city states colors. Overall, I like the simple color scheme of the setting and I'm satisfied with the colors.
I didn't realize when I made this that the color of the writing is off, and it would more likely be golden like the text unlike the weird off green I currently have. Like I said before, I plan on changing the color of the main protagonist's outfit to blue and gold, to match the color of City-states colors, since he is in the military. The colors of the antagonist fit well with the game, since I want the characters to pop in the environment, since they want to stand out in the white city.
The color of the technology is simple, with either the light or dark colors of steel and the different colors of wood for the grips of guns. meanwhile, the swords would have black leather handles.
Tuesday, September 17, 2013
wk03 Final phase
The game is called Lexington Corner, a top down, turn based strategy game set in the City state of Lexington. Similar to Fire Emblem, the player controls one group of players, the military, and goes against an enemy AI, the Gangs of Lexington.
The entire game takes place in the rapidly expanded city state of Lexington, which has been created out of this white stone that is plentiful in the nearby quarries. Due to the smog created by factories and lack of order in the poor districts of the city, the white buildings have blackened, almost as if it represented the decay of the city due to gangs and industrialization.While having a large supporting cast, the main two characters are Lenox and the Beast, who only met a few times throughout the game, it makes Lenox unique since no one else in the military has seen the Beast and lived. The other characters also resemble animals that appear humanoid such as bird like people, and large Rhinos and Elephants. I choose to move away from actual humans with animal likeness and just going with animals with human likeness because I found it worked better with the feel of the game.
With the coming of industrialization, the City-state quickly grew out of hand and the government quickly lost control. Due to this, factories began selling their mass produced goods to whoever would buy them, creating a large black market that the gangs used to get their weapons and the citizens of Lexington used to buy protection from the gangs. For the most part, this consisted of pistols, but the gangs began to work with factories to get better weapons such as rifles and shotguns. This is before automatic weapons, but the guns created were able to have small clips that hold multiple rounds. By focusing on the Technology of the City, I decided to scrap my original idea of a world filled with transformation magic and instead chose to have a world where magic never existed and was more like our own timeline with animals being the main species that evolved into civilizations.
Thursday, September 12, 2013
wk03 game concept concept phase
For my game, I am currently undecided on a name, but it will be a Turn based startegy game similar to the Fire Emblem Series. The magic in this world is based off of marks, a birthmark on a persons body that symbolizes what they can do. These Marks allow the person to morph their body into animal parts (for example, a bear mark on your arm would allow you to turn your arm into a bear claw). As someone grows older and uses their mark more, they become more powerful and can morph more of their body or their qualities.The main charaters, both the heros and antagonists, will be people who have marks and are either run the gangs of the city, or who are part of the militia trying to take back the streets and bring order to the city. For the Heros, there is a squad of 4, Carlos (squad leader, cheetah) Lenox (Main hero, wolf) Shayla (Squad member, blue jay) and Jamie (ex-gang, fox). For the Antagonist, there is The Beast (Leader, main antagonist, Lion) Jane (leads tiger gang, Tiger) Rex (leads rhino gang, Rhino) and Roy (Leads Birds of Prey gang, Hawk). All of these main characters have motivations of why they must do the actions that they do, and they will fight until the end for what they believe. The characters image is roughly based off of their mark, so The Beast would have long Blonde, mane like hair and be large and strong like a lion. They also tend to use their animal like attributes while fighting, claws if its close range, but use simple guns if it is long range.
The world is based in a city-state called Lexington. Once a small city, it has rapidly expanded in the past 100 years due to the industrial revolution. This has caused many new neighborhoods to appear and fall to gangs before the miltia could step in and create order. The gangs turned the white streets of lexington into war like zones that the poor and the outcast are forced to live. The vocal point of the city is in its center, where the Militia has its command center and the government meets. The government is ran by an elected offical who remains in office fore 15 yeaers or until death. In the past 10 years, there have been 12 people elected, with the current one in office for 4 years. He has made it his goal to use the militia to reinstate order to the city by using the milita to end the gangs. This means the militia would go into the gang heavy neighborhoods and fight to the last breath if need be.Levels would be based in different neighborhoods, using buildings, cars and trees as obscuring terrain. it would be grid based, like Fire Emblem and enemies would be seen unless they are inside to reninforce the enemy later. If a character can fly, they can position themselves above buildings or trees for cover to attack from. Characters would be seen as pixled graphics in the overworld and would fit in one of the grid squares.
Monday, September 9, 2013
wk02 Rock, paper, scissors final phase
After the feedback session, I became aware of how the red really contrasted the beige so I decided to make all my text a nice dark red while the background was a smoothing beige color. Going with a concept similar to my 7th thumbnail, I decided to mix a small amount of graphics in certain areas and contain the text to its own areas. The only thing I had a problem with was the lower left image. Although it was not working with rest of the page, I still thought it was a good wrap up to the page. Although it disrupts the overall flow of the page, it would still catch the eye of someone looking at it, making it more a hook than the main focus. The way I think could fix this would be to make is as a watermark and have it be less visible, but I could not figure out how to do that with my basic knowledge of Photoshop. Besides that, I was able to keep what I thought was a basic layout portraying how the game is basic.
Wednesday, September 4, 2013
wk02 Rock, Paper, Scissors Concept Phase
I selected these images because I felt like they did a good job of showing what rock, paper, scissors is about while keeping a casual, beige color scheme. By keeping a beige color scheme would express how rock, paper scissors isn't a formal game, but rather a more casual game. I have the two on the right that show what the game is about, with the top one showing the general rules of the game. The three on the left are more like logos of the game, which would be good accents to have on the page. I might take the top left graphic and take the 3 individual pictures to create a border.
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