Tuesday, December 10, 2013

Wk15 Final Projects



This was my first line art that I did, and I knew that I planned to make this character the main character of my game. When I first did it, I didn't realize that the logo would become a problem when I would have to color it so I had to work some photoshop magic and get rid of the logo on his shirt and his glove.
This is the comparison of the near final recolored art with the original piece. I chose to simply use the color layer effect than do the shading by hand because the fabric that was used would take hours to do by hand and I still had other things that I wanted to do with the final.
This is the final piece for my protagonist, where I made the giant finger into a gun type weapon and added the games logo to the weapon to signify that he is part of the cities army.



This is the actually the third line art that I did, but the second character that I finish. This is a major female character in my game and is the sniper in the squad that the protagonist is in. So when I was doing the line art I already knew what I wanted out of the art and was able to finish the art in a few hours.
This is the final colored art over the original piece of art that I used for the line art. I really like how the character stands out and is different from the background. While this isn't exactly good for a sniper, the point is that she is wearing the blue and gold of the Lexington Army and has blue hair because the game is a turn based strategy game and the hair being the same color would allow her to be easily seen a blue player.


This is the final character, where she has the army logos on her gun and her cap, which are a little hard to see but they looked better with the coloring than just having the logo over everything like I sloppily put it there.
This was the Second line art that I did, and I planned making it the antagonist. This isn't the full line art that I finished with because a lot of the minor details I made in the final line art and coloring, are not present in this one because my ideas for this one were constantly changing as I was making it so a lot of the details and what would be colored differently was chosen as coloring was happening.

This is the final coloring in the original art, and i really liked the contrast of the red and gold with the dark purples and blues of the background. Originally I had the antagonist's skin grey, but after I placed him back into the original art, I found that matching him with the creatures would kinda be like him being the strongest of these monsters and thus becoming their leaders.


Now i had already had a logo for the Lexington Army, so I was left to create a new logo for the villains. To do this I turned to Illustrator to try something different, however I had nearly forgotten everything that we learned so it took me a while to get reacquainted with the program. After I got the logo and the designs on the logo, I tried to write out Rebel Army with the paint tool, but I made it much too big and was only able to write Reb, but I think it got the point across for something that would be small on a character.
This is the final Antagonist with the logos on his guns and a metal pin of the logo on his jacket. A lot of the final coloring was about nitpicking the small details out of the image to make it look as good as possible.

This is something that I threw together in order to have all of the images into one "battleground".

Monday, December 2, 2013

wk14 improvement final phase

I decided to update my logo and was unable to find my original title screen to place it in the video, but overall I updated the logo with some textures. I began with an overall metal texture for the gears and the factory buildings. Then I went and textured the wheels with a wood texture to make a water wheel type of look. Then i textured the bottom buildings with a stone brick texture and a nice, tiled roof. Finally I had to find a texture for the text area that looked like something to the written on, so I tried multiple paper textures but ended up settling on this one because it looked like water that works well with the wheels that I have on the lower half.

The gun was much easier to update with more realistic textures, because I only had to deal with the  wood texture that wasn't had to find since I already had one and the metal texture for the metal portions of the gun. Overall i really like how the gun looks with the textures because it adds depth to the weapon and I think it looks better than the realistic gun.