Wednesday, October 30, 2013

wk10 Maya Modeling Maya Concept Phase

These are the 3d renderings of my maze wall, floor, roof and door, all following my medieval theme. Using the larger stone blocks as the floor and the more colorful bricks as the roof. Meanwhile my door is made of older wood in a archway that you would see in a castle.

Monday, October 28, 2013

wk09 maze design final phase

This is the final concept image for my maze, i plan on basing it on an old forgotten castle. It won't be horror based, just a castle filled with pictures and moss. I need to work on making the doorway better but I think I did pretty good overall. I decided to use a lot of moss to show just how long the castle has been abandoned. I will have paintings on the walls and it will be very much like an abandoned art gallery for the player.

Thursday, October 24, 2013

wk09 Maze concept phase

These are my 3 maze ideas. the easy maze is pretty straight foreword and isn't that complex with no rooms. The next maze level gets a little more complex with a few rooms and only a few pathways. The final hard maze is mush larger, and has several rooms inside the maze to add multiple splits.


I plan to theme my maze off of a old stone castle that is filled with paintings (seen below) and being built of stone for everything to show it's sturdiness. 






Wednesday, October 16, 2013

wk08 building art concept phase

For my Building prop, I am going to recreate the central command building from  Full Metal Alchemist because it is very similar to the art style that I plan on using for my buildings. It is made of the white stone and has many windows which is something that i plan on using for my buildings. There are multiple buildings so it will be interesting shadowing but should be rewarding. I plan on focusing more on the bulding and will get rid of the rest of the image.

wk07 Prop Art Final Phase

Although it isn't great, this is my final prop of a gun for my game. I focused more on shadowing with the wood which looks pretty good. I found that the larger shadows looked better than think strips if i diffused the colors a little more so it wasn't too straight of a change, which I probably could do better on.Then I moved onto the metals, which were a lot of narrow lines, so I found that mixing in the shaded steel and the normal made a good look for parts that would be partially covered. I decided the Lighter metal looked better with more shadowing and would match the original image more closely. One thing i could have done was to make the darker and normal color of the wood more mixed to give it a more "wood-y" look. I Felt like making the prop was challenging but also rewarding when i finished making it.

Monday, October 14, 2013

wk07 Prop Line Art

I chose to make line art of a gun, which would be used by the characters in my game. I chose this rifle because it seems like the type that would be easily mass produced in the time period of the game. So it is made out of wood for most of it's body and the mechanics of it are made from steel and iron.

Monday, October 7, 2013

wk06 Logo Final Phase

This is my final logo that i made using illustrator. At first, i was really unsure about how the logo would turn out if i used illustrator instead of photoshop, but i really like this final product compared to the concept of the logo in photoshop. Following a kingdom hearts type logo, I was able to the two different areas of the city, the heavy and dirty industrial area, and the nicer housing districts. Also, using Illustrator, I decided to get a little creative and i tried to create a gear, but after making it, i thought, why not also make a waterwheel, since they are both major parts of the industrial revolution. Using some imagination, the top part of the city represents industry, with the darker colors showing pollution and the smoke stacks spewing smoke. Meanwhile the bottom represents the housing districts that are powered with waterwheels and flowing rivers. These are also going to be two main settings for the game.

When I integrated it into my title screen, I replaced the existing Lexington billboard and decided to have it dissolve in and out every couple seconds so it was animated like the rest of the GIF. I ended up having to make it into a video because it was not working as a GIF.  it will still need a little work to be cleaned up, but it still looks good.

Wednesday, October 2, 2013

wk06 Logo Concept phase

These are my 10 thumb nails that I came up with for possible logos. Alot of them involve different size text, different fonts, and different images. I tried to grab ideas from different games, ranging from kingdom hearts, assassins creed, and infamous, as well as some other game logos i found online. I think I'll go with the first idea to make a kingdom hearts type world opener. It seems simple enough that i can easily fit it into the title screen.
 This is my first attempt at making the logo with a city that is undergoing industry in the background and the name of the game in the center. the arrows won't stay as they will become some other design that works better. It also includes most of the colors from my mood board.